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Gameplay: Here is the deal for all of you kids too young to know or all of you fine people that avoided this genre of games altogether back in the day. Maybe, and I will even say probably, the work that went into these flight games mammothed the work that went into remaking Ms. Pac-Man and Xevious. I'm sure the research involved in a game like this would score an "A+" if turned into a local community college as a term paper. But here's the deal: When I have to sit down with an instruction manual in my lap and flip my difficulty switches back and forth and press "select" and "reset" over and over again to keep this bird in the air...it just isn't worth it! How can this be fun for anyone? You have to read in the maunal how to do everything in this game: What altitude to engage enemy fighters, how to switch to machine guns (which is a chore), how to land the blasted thing at night, matching up numbers, flipping switches, shooting at "washed out" jets bumbling over a confusing radar. What is the deal people? What possessed you to think this was a good idea? Can I get an "Amen?" This game has few gameplay flaws except for the fact is that it is totally unapproachable. Gamers will hate it for the fact that it is boring and trite and flight sim fans will hate how lame the graphics are and how there is no point in playing this. Oh yeah, they also will hate the fact that this is not like flying a plane at all.