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Gameplay:
The game is reminiscent of Commando and Ikari Warriors with the vertical scrolling warfare, except that the protagonist tank is much more difficult to control than your standard Rambo soldier. A unique aspect of the gameplay is that you can control the angle of your gun turret, which can shorten up or lengthen your cannon range. For some reason, Froggo calls this "Energy". Yeah, I know, we all could have come up with something better than that. This actually makes the game worse for a reason that is hard to explain, but it basically comes down to the fact that diagonal shots have much longer range than shooting up, down, left or right. This is very tough to judge and gets annoying fast. It is best just to set a distance in the middle and stick with. Levels are long and rambling, with enemies thrown here and there thoughtlessly. Levels have no personality or memorable obstacles to over come. Damage to pillboxes are difficult to judge. And to add to the mindless difficulty of the game, Tank Command has included the fact that your tank needs constant fuel to continue to move. This is not new or particularly annoying on its own, but considering the fact that fuel power ups are so sparsely placed that there is no way to obtain one before your tank becomes immobile adds to the hilarity.