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Gameplay: Like the game Meltdown, everything clever and engaging in the gameplay department is either almost ruined or completely ruined by the system's terrible Light Gun. Fortunately for Sentinel, the actual action screen is much smaller than Meltdown's because of the large in game menu and the immense size of the Sentinel. This makes the enemies a little easier to hit, therefore making the inaccuracy of the gun less irritating.
Parts of the game are very clever. Similar to Crossbow, the action is in third person, as you protect the Sentinel with your gun. Enemies attack it, not you. As the Sentinel gets pelted with enemies and projectiles, its energy and size decreases. On the other hand, it absorbs the energy from a fallen foe, in turn repairing itself and increasing in size. The one thing that the Sentinel does do besides watch your TV and drink your sodas without getting a job, is it can unleash "Super shots". When things get a little hairy, you can occasionally shoot the Sentinel and everything on the screen will evaporate. Pretty cool.