
|
|
hey, Atari probably didn't care about much at all when this cartridge was released late into the 7800's life. This is a pity because with a little help, Meltdown could easily be the best shooting game on the system. The action is fast and furious, and the several different levels keep the game exciting and fresh. There are 20 different boards to defeat, and each one has its own set of rules. Along with the design of the inner core and position of the cooling rods, the available power-ups change with each level. Power-ups can range from 'Big Shots' that increase the size of your bullets, to 'Freeze' which momentarily stops the Sparks movement. There also is the hypnotizing 'Continuous Fire' which saves your finger but attempts to murder your eyes, and several others, such as 'Killer Shots' 'Expand the Reactor', and 'Double Points'. An odd but innovative feature on the game is what happens to your bullets if you miss. Upon missing, a large circle forms on the screen, creating a momentary barricade that the Sparks can bounce off of. Four of these will appear on the screen at a time, before they fade away. This is useful to block Sparks flying towards cooling rods you can't hit with a shot. Pretty interesting, and useful since the gun itself is not accurate.