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Mario and Luigi must knock creatures out by jumping up into the platforms
enemies are on. After rendering a creature harmless for a few seconds, it
becomes safe to ascend to the platform where the little booger is gasping for
breath and kick it off. If the enemy is not kicked off in time, it will catch
its second wind and they will be faster and less friendly. This is all well and
good for one or two baddies, but when several enemies are on the screen, this
becomes a cramped pain in the neck. It is very hard to navigate throughout the
game without bumping into an enemy. To top it off, it sometimes feels like you
are wrestling the controls during jumps. This is never a good thing, but in this
case it at least plays very similar to the arcade version. You must get used to
all of this, like it or not, because in the very near future there will be
enemies that bounce, robots that make the platforms freeze, flying sparks, and
creatures that require several hits to be knocked out. Ma-ma-meeeee-ya!