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Gameplay: The game basically features your character against the world, and surprisingly, this is not as hard as one might think. For most of the difficulty levels, the enemy army's gunfire is slow and has terrible range. The enemy army must have also recruited their troops from the Texas School for the Blind. These meandering foes look more like they are on an Easter egg hunt than they are involved in a firefight. So this kinda makes the game feel like Food Fight...just a bunch of "shucking and jiving."
The Commando has a gun with unlimited ammo, which is nice, and this set up can be upgraded to a machine gun on every level. Also, you can pick up a knife that can be automatically used to kill enemies that touch the hero. He also has a limited supply of grenades, which are very effective to cars, motors, snipers and people behind barricades, in fox holes, or in water. They can also be used to open secret passageways in bridges and houses that horde POWs. This is a great feature in the game, as trying to find all of the secret prisons make the game playable time and time again. Each level ends with a big battle at a stronghold, which sounds more intimidating than it actually is. These fools run out like chickens with their heads cut off, and they are easily expendable. Long live Rambo. The only weakness in the gameplay department is the slow down that occurs when tons of action is going on. This is a rare occurrence, but it does suck when it happens.