Walk Thru 4:



HOW TO BEAT LEVEL 1-This level is pretty basic. The only trouble you will encounter is game slow down in a few spots. When the screen has stopped moving and you are in front of a big hut, shoot the door. Several prisoners will race out of the hut, and climb into a green helicopter. DO NOT SHOOT THIS HELICOPTER OR THE MEN RUNNING INTO IT!!! These are the goods guys. Aim your sight below the feet of the racing prisoners, because aliens will still attack you at this point and you do not want to accidentally hit the POWs.

HOW TO BEAT LEVEL 2-Start conserving ammo on this board. Since this level takes place at a resort, be very careful at what you shoot at, especially the water skiing lady. Near the end of the level, you will see a single hostage waving his/her arms in between two houses. After that house, there will be four hostages waving their arms standing still. There will be an ugly alien stand up behind them out of the water, using a hostage as a shield. Ignore everything else and waste this guy. He will eventually kill the hostage he is standing behind, submerge and pop up behind another one. To pass the level, 3 of the last 5 hostages must survive the crisis. By the way, do not use the bazooka on this guy, you will kill at least 2 hostages!!!

HOW TO BEAT LEVEL 3-Since this level is underwater, all you will have to fight the aliens is a harpoon gun. To hit the aliens, you must lead your harpoon like you are throwing a football at a receiver cutting across the field. Basically, the alien has to run into it. Be careful this round, because there is no ammo and food canisters under water. To beat this level, you must destroy ships coming in from the right that are trying to destroy the underwater labs. This is pretty simple, three shots and they are out. There will be 4 to 5 ships you will have to destroy before you defeat this level.

HOW TO BEAT LEVEL 4-This level will do a good job of replenishing your ammo and life, but don't get liberal with the ammo. You need it for the last stage. Shoot as many things on the tracks in the background as you can. Every "small grey ball thing" that races across the tracks will have ammo, food, or strong boxes inside. Make sure you get the flamethrower in this level, and use it to destroy the two flying vampire aliens. Only use two shots per vampire, and save the rest of the special weapon ammo for the last stage. At the end of the stage there is a machine that transforms people into aliens you must destroy. Simply lay waste into the blinking part of the machine and in a few seconds it conk out.

HOW TO BEAT LEVEL 5-This board is a toughie. You will receive very little ammo or food on this board, so finding a mix between destroying everything and getting hit a few times is crucial. The key to this board is getting the sci-fi gun that destroys everything on the screen. ONLY USE THIS GUN ON THE RED COBRAS. Use two shots per kill, and wait until the cobras are fully on the screen. When firing say in your mind, "A one and a two." This is to make sure you don't slip up and accidentally fire three shots. The gun only has four shots, and it takes all four to destroy the two red cobras. Your machine gun won't cut it, so if you screw up and run out of special weapon ammo before the two cobras are dead, you will perish. After the cobras have been destroyed, the ever-lovely mother alien will be on the scene. Just aim at her body and pull the trigger. If you have any left over super gun bullets, which is highly unlikely, use those. If you have about half of your ammo and life at this point, this will be cake. After you fry her, your Commanding Officer will congratulate you and then plug the game Planet Smashers! You da man! (Or woman!)


Here's a few more hints for my homies who care:

-Killing Hostages will SCREW you. There is a massive penalty for your mistakes. It's better to take a couple of bullets and make sure what you are shooting at is an alien than to waste it before you know for sure.

-Killing soldiers/aliens underwater net you HUGE points.

-For some strange reason, the white coal cars in the Mine level give massive bonus points when you shoot them.

-White snakes give good bonus points every time you shoot them.

Shoot: All dark green soldiers, white snakes, white coal cars, gray round things on the tracks, space ships, gray helicopters, tanks, water skiiers with the alien

Do Not Shoot: All tan soldiers, nurses, lab workers, mermaids, octopi, black dogs, green helicopters, water skiiers with the chick